

Floating Islands are lower and therefore easier to find.Less digging is required to reach the Underworld.Building skybridges, subways, teleporters, and hellevators is quicker and less costly.Getting to specific locations like the Dungeon, Jungle and Oceans requires less walking.Players may find that creating many small worlds may be more efficient than creating large worlds due to the amount of memory needed.Įverything is closer and quicker to reach: ↑ Extra Underground Desert Cabins are additional cabins generated along the regular cabins that get converted in the Underground Desert.Ībandoned Mine Tracks Abandoned Mine Tracks Track lengthĭifferent world sizes may be better suited for different purposes.The ranges listed are based on chance factors during generation and not on observed data. Additionally, some smaller structures can be overwritten by other structures, or be blocked by other nearby structures. Although unlikely, some large structures and biomes can be skipped if no proper placement is found.

The values listed below are the theoretical maximums and not a guaranteed count. World size has a notable impact on how many of a certain structure may be generated in the world. A "expanded" world is the equivalent of a "small" world.ĭimensions of the different map sizes are as follows: (one tile = two feet) The worlds are smaller due to less memory. On the Windows Phone version and Nintendo 3DS version, the player can select either "normal" or "expanded". Upon creation, on the PC version, Console version, Old-gen console version, Mobile version, Old Chinese version, tModLoader version, and tModLoader 1.3-Legacy version, the player can select either "small", "medium", or "large" for the size of the world to generate. World size refers to the size of a Terraria world.
